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Changes between Version 8 and Version 9 of content/tools/BlenderSmoothing


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Timestamp:
Feb 28, 2008, 11:34:51 PM (17 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderSmoothing

    v8 v9  
    1515 * Smooth the whole model in Edit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> "Set Smooth"
    1616 * F9 -> "Modifiers" Panel -> "Add Modifier" -> "EdgeSplit"
    17  * Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. CTRL+E -> "Clear Sharp" makes them smooth again.
     17 * Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. Ctrl+E -> "Clear Sharp" makes them smooth again.
    1818
    1919'''Note:''' Do not apply this modifier to the mesh. It will split the model into several small parts and will break your texture coordinates. Exporting to OBJ works fine without applying it.