Changes between Version 8 and Version 9 of content/tools/BlenderSmoothing
- Timestamp:
- Feb 28, 2008, 11:34:51 PM (17 years ago)
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content/tools/BlenderSmoothing
v8 v9 15 15 * Smooth the whole model in Edit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> "Set Smooth" 16 16 * F9 -> "Modifiers" Panel -> "Add Modifier" -> "EdgeSplit" 17 * Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. C TRL+E -> "Clear Sharp" makes them smooth again.17 * Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. Ctrl+E -> "Clear Sharp" makes them smooth again. 18 18 19 19 '''Note:''' Do not apply this modifier to the mesh. It will split the model into several small parts and will break your texture coordinates. Exporting to OBJ works fine without applying it.