Version 11 (modified by FelixSchulthess, 17 years ago) (diff) |
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Smoothing with Blender
Basic Smoothing
Smoothing in Groups
If you have a more complex model, you probably have to use the EdgeSplit modifier. This modifier allows you to define which edges should appear smooth or sharp.
- Smooth the whole model in Edit mode (or at least the region of the parts that should be smooth). To do this, select the faces. Press W → "Set Smooth"
- Add the EdgeSplit modifier: F9 → "Modifiers" Panel → "Add Modifier" → "EdgeSplit"
- Now you can either specify an angle as a threshold for smooth edges or choose "From marked as Sharp". The last option will make all the edges sharp, that you specify. Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E → "Mark Sharp". Ctrl+E → "Clear Sharp" makes them smooth again.
Note: Do not apply this modifier to the mesh. It will split the model into several small parts and will break your texture coordinates.
This is the Blender manual page on the EdgeSplit modifier: http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier
Attachments (3)
- edgesplit.png (5.5 KB) - added by FelixSchulthess 17 years ago.
- setsmooth.png (22.9 KB) - added by FelixSchulthess 17 years ago.
- smoothing.png (13.6 KB) - added by FelixSchulthess 17 years ago.
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