23 | | Right now, your UV face layout looks probably pretty weird. Your next step will be to optimize the layout. Try to use the full UV space, that is available and reduce deformations as much as possible. |
| 23 | Right now, your UV face layout looks probably pretty weird. Your next step will be to optimize the layout. Try to use the full UV space, that is available and reduce deformations as much as possible. The layout out behaves pretty much like objects in Edit mode: the parts can be dragged, scaled and rotated. Two other useful functions are the following: |
| 24 | * Align/Weld: Use this function to align a group of vertices in 1 or 2 dimensions. Select the group of vertices and hit W. This can be useful to beautify parts, that have been deformed by the unwrapping process. |
| 25 | * Pin/Unpin: You can pin vertices with P. These vertices will be left untouched by the unwrapper. Using this, you can unwrap a part of the mesh, pin the vertices that have been unwrapped without too much deformations and then unwrap the same faces again to improve the accuracy of the shape. Vertices can be unpinned with P. |