Changes between Version 3 and Version 4 of content/tools/BlenderTexturing
- Timestamp:
- Mar 1, 2008, 7:26:34 PM (17 years ago)
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content/tools/BlenderTexturing
v3 v4 31 31 The tga-file is the pattern for you texture. Open it with your favorite 2d graphic editor and start painting. The pattern can be used as background image. When your finished, export your texture as png- or jpg-file. Sounds easy, but what is written here in a few lines can easily take ten hours. 32 32 33 == Apply Texture to Mesh == 33 == Applying Texture to Mesh == 34 35 Finished? Then go back into Blender and load your texture in the UV window with "Image" -> "Open". Back in the 3D view port, enter Object mode and set the Draw type to Textured. Hit TAB a couple of times to refresh your object. Now you should see your texture on the mesh in the 3D view port. Unfortunately, you will noct see it when rendering, because "TexFace" ist turned off by default. Change this in the material menu, so the material uses 36 the image from the UV editor. Now you can render your mesh with your texture visible. Enjoy!