37 | | [[Image(apply.png, right)]]Finished? Then go back into Blender and load your texture in the UV window with "Image" -> "Open". Back in the 3D view port, enter Object mode and set the Draw type to Textured. Hit TAB a couple of times to refresh your object. Now you should see your texture on the mesh in the 3D view port. Unfortunately, you will noct see it when rendering, because "TexFace" ist turned off by default. Change this in the material menu, so the material uses |
| 37 | [[Image(apply.png, right)]]Finished? Then go back into Blender and load your texture in the UV window with "Image" -> "Open". Back in the 3D view port, enter Object mode and set the Draw type to Textured. Hit TAB a couple of times to refresh your object. Now you should see your texture on the mesh in the 3D view port. Unfortunately, you will not see it when rendering, because "!TexFace" ist turned off by default. Change this in the material menu, so the material uses |