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Changes between Version 5 and Version 6 of content/tools/BlenderTexturing


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Timestamp:
Mar 2, 2008, 11:36:37 AM (17 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderTexturing

    v5 v6  
    3535== Applying Texture to Mesh ==
    3636
    37 [[Image(apply.png, right)]]Finished? Then go back into Blender and load your texture in the UV window with "Image" -> "Open". Back in the 3D view port, enter Object mode and set the Draw type to Textured. Hit TAB a couple of times to refresh your object. Now you should see your texture on the mesh in the 3D view port. Unfortunately, you will noct see it when rendering, because "TexFace" ist turned off by default. Change this in the material menu, so the material uses
     37[[Image(apply.png, right)]]Finished? Then go back into Blender and load your texture in the UV window with "Image" -> "Open". Back in the 3D view port, enter Object mode and set the Draw type to Textured. Hit TAB a couple of times to refresh your object. Now you should see your texture on the mesh in the 3D view port. Unfortunately, you will not see it when rendering, because "!TexFace" ist turned off by default. Change this in the material menu, so the material uses
    3838the image from the UV editor. Now you can render your mesh with your texture visible. Enjoy!