Changes between Version 3 and Version 4 of content/tools/BlenderTutorials
- Timestamp:
- Apr 19, 2006, 3:50:39 PM (19 years ago)
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content/tools/BlenderTutorials
v3 v4 4 4 5 5 6 == Very Basics of Modeling == 7 * [http://www.blender.org/cms/Blender_User_Interface.224.0.html user interface tutorial] - know your user interface, short intruduction to the UI. 8 * [http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en snowman] - modeling a simple snow man: creating primitives, simple modifications, assigning material and render scene. 9 * [http://blender.20fr.com/hills.html hillside] - creating a hillside (terrain): using planes, materials and textures. 10 * [http://www.blender3d.org/cms/Building_a_Castle.256.0.html building a castle] - little advanced modeling, still using primitives. 11 * [http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html texturing castle] - assigning materials and textures to the castle. 6 12 * Model a toon car: [http://www.raivestudios.com/tutorials/blender/tooncar/ here] - Beginner tutorial, introduction to all basic functions like selecting, scaling, extrude, smooth, etc. 7 13 8 9 Modeling of persons: 14 == Modeling == 15 === Modeling of persons=== 10 16 * Model a face: [http://members.lycos.co.uk/duxbellorum/get_a_head.html here] - Advanced but not too complicated 11 17 * Head modeling: [http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index-ang.html here] - Very advanced tutorial, uses subsurfaces 18 19 === Modeling Buildings === 20 * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-high-tech-corridor/ high tech corridor] - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping 21 * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-cave-of-torsan-a/ organic looking cave] - modeling an organic looking cave with the skinning tools, surface tools, cross sections