Changes between Version 5 and Version 6 of content/tools/MappingForOrxonox
- Timestamp:
- Dec 8, 2006, 11:16:24 PM (18 years ago)
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content/tools/MappingForOrxonox
v5 v6 28 28 The "maps" folder contains all map- and bsp-files.[[br]] 29 29 30 The "baseq3" folder must contain the "orxonox_common .pk3" file ([https://dev.orxonox.net/wiki/MappingForOrxonox#common read more]). We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.30 The "baseq3" folder must contain the "orxonox_common_textures.pk3" file ([https://dev.orxonox.net/wiki/MappingForOrxonox#common read more]). We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant. 31 31 32 32 … … 60 60 Undo: Increase the Undo Queue Size to the maximum 61 61 Paths: If you've chosen the wrong path, you can enter your ...orxonox/data/worlds/ path here 62 Camera: Disable "Dis krete movement"62 Camera: Disable "Discrete movement" 63 63 Build: Enable "Build Process Monitoring" 64 64 }}} 65 Restart GTK-Radiant to sothe changes take effect.65 Restart GTK-Radiant to make the changes take effect. 66 66 67 67 Click on Textures and verify whether at least the "common" textures are available ([https://dev.orxonox.net/wiki/MappingForOrxonox#common read more]). 68 68 69 69 70 {{{ … … 79 80 }}} 80 81 == Common textures == 82 The "orxonox_common_textures.pk3" package contains several common textures for GTK-Radiant. With them you can realize special things in your maps like invisible walls or cubes without collision. 83 84 If you don't have "orxonox_common_textures.pk3" in your ...orxonox/data/worlds/baseq3 folder, download it [https://dev.orxonox.net/attachment/wiki/MappingForOrxonox/orxonox_common_textures.pk3?format=raw here].[[br]] 85 If you got it, but the textures dont't appear in your texture-list, unzip the package (it's a zip folder) and move the textures in your ...orxonox/data/worlds/baseq3/textures/common folder. Now they should be available in GTK-Radiant.