= Mapping for Orxonox - The Tutorial =
This tutorial explains you how to install and configure your GTK-Radiant and Orxonox files to build and implement BSP maps for Orxonox.
== Overview ==
1. [https://dev.orxonox.net/wiki/MappingForOrxonox#1 Preparation]
1. [https://dev.orxonox.net/wiki/MappingForOrxonox#2 Installation]
1. [https://dev.orxonox.net/wiki/MappingForOrxonox#3 Configuration]
1. [https://dev.orxonox.net/wiki/MappingForOrxonox#4 Implementation]
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== Preparation ==
Make sure, your data repository includes at least the following folders:
{{{
data
worlds
baseq3
· maps
· textures
}}}
The "baseq3" folder is needed to access our files in GTK-Radiant.[[br]]
The "textures" folder contains all textures you want to use in your map in several subfolders.[[br]]
The "maps" folder contains all map- and bsp-files.[[br]]
The "baseq3" folder must contain the "orxonox_common.pk3" file. We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.
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== Installation ==
If you work on a tardis system, you can start GTK-Radiant simply by typing "radiant" into your console and go to [https://dev.orxonox.net/wiki/MappingForOrxonox#3 Configuration].[[br]]
If you work on your personal system, read the following instrucions.
Get the newest version of GTK-Radiant from [http://www.qeradiant.com/ www.qeradiant.com] and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.
Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.
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== Configuration ==
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== Implementation ==