Version 4 (modified by landauf, 18 years ago) (diff) |
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Mapping for Orxonox - The Tutorial
This tutorial explains you how to install and configure your GTK-Radiant and Orxonox files to build and implement BSP maps for Orxonox.
Overview
Preparation
Make sure, your data repository includes at least the following folders:
data worlds baseq3 · maps · textures
The "baseq3" folder is needed to access our files in GTK-Radiant.
The "textures" folder contains all textures you want to use in your map in several subfolders.
The "maps" folder contains all map- and bsp-files.
The "baseq3" folder must contain the "orxonox_common.pk3" file. We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.
Installation
If you work on a tardis system, you can start GTK-Radiant simply by typing "radiant" into your console and go to Configuration.
If you work on your personal system, read the following instrucions.
Get the newest version of GTK-Radiant from www.qeradiant.com and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.
Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.
Configuration
Implementation
Attachments (1)
- orxonox_common_textures.pk3 (14.3 KB) - added by landauf 18 years ago.
Download all attachments as: .zip