Version 9 (modified by landauf, 18 years ago) (diff) |
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Mapping for Orxonox - The Tutorial
This tutorial explains you how to install and configure your GTK-Radiant and Orxonox files to build and implement BSP maps for Orxonox.
Preparation
Make sure, your data repository includes at least the following folders:
data worlds baseq3 · maps · scripts · textures
The "baseq3" folder is needed to access our files in GTK-Radiant.
The "textures" folder contains all textures you want to use in your map in several subfolders.
The "maps" folder contains all map- and bsp-files.
The "baseq3" folder must contain the "orxonox_common_textures.pk3" file (read more). We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.
Installation
If you work on a tardis system, you can start GTK-Radiant simply by typing "radiant" into your console and advance to "Configuration".
If you work on your personal system, read the following instrucions.
Get the newest version of GTK-Radiant from www.qeradiant.com and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.
Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose your …orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.
Configuration
Open Edit→Preferences and make the following changes:
Global Game: Disable "Startup: Show Global Preferences" Interface Layout: Choose the third option (four equal areas), disable "Detachable Menus" Display Entities: Enable "Show Light Radii" Settings Undo: Increase the Undo Queue Size to the maximum Paths: If you've chosen the wrong path, you can enter your ...orxonox/data/worlds/ path here Camera: Disable "Discrete movement" Build: Enable "Build Process Monitoring"
Restart GTK-Radiant to make the changes take effect.
Click on Textures and verify whether at least the "common" textures are available (read more).
Implementation
ToDo
Common textures
The "orxonox_common_textures.pk3" package contains several common textures for GTK-Radiant. With them you can realize special things in your maps like invisible walls or cubes without collision.
If you don't have "orxonox_common_textures.pk3" in your …orxonox/data/worlds/baseq3 folder, download it here.
If you got it, but the textures dont't appear in your texture-list, unzip the package (it's a zip folder) and move the textures in your …orxonox/data/worlds/baseq3/textures/common folder and the common.shader file into the scripts folder. Now they should be available in GTK-Radiant.
If the texture are in the editor, but have no effect, you should export the common.shader file to the scripts folder.
Attachments (1)
- orxonox_common_textures.pk3 (14.3 KB) - added by landauf 18 years ago.
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