= Particle Universe = == Description == >Particle Universe is a complete system to create visually stunning particle systems for Ogre powered video games and video editting. The package consist of an editor (including C++ source) for creation of particle systems using a visual editting system, and a runtime plugin (C++) for in-game usage of the created particle system scripts. Create your own amazing effects and make use of the supplied presets and samples. The Particle Universe package includes all documentation that helps you to easily create explosions, smoke, rain, snow, blood squibs, fire and more. Take a look at the Media and learn more about the Particle Universe package in the list of Features. Some of the benefits of Particle Universe compared to Ogre3D's native particle system are: * Multiple emitters of different materials and renderers within the same system * Additional particle affectors * Better control of time dependent properties (for example speed curves and more detailed color fader) * Advanced visual script editor with live preview and built in material editor [http://www.ogre3d.org/tikiwiki/Particle+Universe+plugin#Screenshots Editor Screenshots] == Preparation == === Requirements === * Ogre3D version 1.8 === Additional Steps === * As of writing this page, the plugin is compiled with orxonox from {{{src/external/particleUniverse}}}. The resulting library is placed in {{{lib}}} within the build directory. This however won't work as the plugin needs to be loaded from {{{[Ogre Build dir]/lib}}} by adding {{{particleuniverse_orxonox}}} to the line {{{ogrePlugins_}}} in orxonox.ini (like Plugin_ParticleFX and RenderSystem_GL). This should probably eventually be automated... * add {{{ ../src/external/particleuniverse/include}}} to {{{src/SourceConfig.cmake}}} under {{{INCLUDE_DIRECTORIES}}} * add {{{ADD_SUBDIRECTORY(particleuniverse)}}} to {{{src/external/CMakeLists.txt}}} * {{{#include "particleuniverse/include/ParticleUniverseSystemManager.h"}}} in source files that uses Particle Universe * make sure the path to your particle scripts is mentioned in {{{data/DefaultResources.oxr}}} (or the corect corresponding resource-list) == Usage == Information concerning the usage of the plugin can be found here [[BR]] https://github.com/scrawl/particleuniverse/tree/master/Plugins/ParticleUniverse/docs The (windows only) editor and corresponding manual can be downloaded here [[BR]] http://www.fxpression.com/Download.html === Tips === * If you are having issues with the editor not finding certain resources set the resource paths manually in the config file and set it to read only. == License == >Particle Universe MIT License >Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. == External links == https://github.com/scrawl/particleuniverse [[BR]] http://www.fxpression.com/ [[BR]] http://www.ogre3d.org/tikiwiki/Particle+Universe+plugin