9 | | ||First start Blender and select the pre-created cube and press '''TAB''' to enter edit mode and choose all vertexes/edges/faces.||test|| |
10 | | ||Next press '''CTRL + E''' and from the pop-up choose the option '''Mark seam'''.||test|| |
11 | | ||Next, switch to '''UV Face Select''' mode, press '''U''' and select '''Unwrap'''. In order to spare you the time fiddling about with this, here's a blend file with all steps done until this point.||test|| |
| 9 | ||First start Blender and select the pre-created cube and press '''TAB''' to enter edit mode and choose all vertexes/edges/faces.||[[Image(cube1.png)]]|| |
| 10 | ||Next press '''CTRL + E''' and from the pop-up choose the option '''Mark seam'''.||[[Image(markseam.png)]]|| |
| 11 | ||Next, switch to '''UV Face Select''' mode, press '''U''' and select '''Unwrap'''. In order to spare you the time fiddling about with this, here's a blend file with all steps done until this point.||[[Image(faceselect.png)]]|| |