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Changes between Version 5 and Version 6 of content/tools/SkyboxCreation


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Timestamp:
Apr 15, 2017, 4:43:19 PM (8 years ago)
Author:
landauf
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  • content/tools/SkyboxCreation

    v5 v6  
    11= Creating a Simple Skybox =
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    3 This tutorial will show you how to create a simple Skybox for Orxonox. A Skybox is a large cube with textures on the inside, representing the sky in a level. You will mainly use Blender for creating the actual Skybox and a small shell script for integrating it into Orxonox. You will probably need to run Linux for that. First, please download ''[http://www.orxonox.net/attachment/wiki/SkyboxCreation/skybox.blend?format=raw skybox.blend]'', ''[http://www.orxonox.net/attachment/wiki/SkyboxCreation/venusmap3.jpg?format=raw venusmap3.jpg]'',
    4 ''[http://www.orxonox.net/attachment/wiki/SkyboxCreation/venusbump2.jpg?format=raw venusbump2.jpg]'' and ''[http://www.orxonox.net/attachment/wiki/SkyboxCreation/rename.sh?format=raw rename.sh]'' that are attached to this page. Put them all in the same folder. This is important, since the paths to the textures are stored in the .blend file. Otherwise, you will probably not see any textures in the sample scene.
     3This tutorial will show you how to create a simple Skybox for Orxonox. A Skybox is a large cube with textures on the inside, representing the sky in a level. You will mainly use Blender for creating the actual Skybox and a small shell script for integrating it into Orxonox. You will probably need to run Linux for that. First, please download ''[attachment:skybox.blend]'', ''[attachment:venusmap3.jpg]'',
     4''[attachment:venusbump2.jpg]'' and ''[attachment:rename.sh]'' that are attached to this page. Put them all in the same folder. This is important, since the paths to the textures are stored in the .blend file. Otherwise, you will probably not see any textures in the sample scene.
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    66|| Open the sample scene ''skybox.blend'' with Blender. In this Blender scene, you can create your Skybox. Later, the Skybox will look as if you were sitting in the origin of the Blender scene. You can see the camera at the origin now already. Feel free to create planets, suns or whatever entities you would like. A basic star background will be rendered automatically. [[BR]][[BR]] Make sure you don't touch the camera or its animation.||[[Image(camera.png)]]||