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Changes between Version 13 and Version 14 of dev/BrainStorm


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Timestamp:
Jan 22, 2008, 6:48:26 PM (17 years ago)
Author:
nicolasc
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  • dev/BrainStorm

    v13 v14  
    2222
    2323=== Spaceship "Attributes" ===
    24 Each ship is composed of a set of attributes - which are not much more that the different components, that belong into a ship. There is a minimum for each attribute, which describes what is needed to keep the ship running, and maximum, which describes, what the ship can handle. We give the player the freedom to upgrade further, but i will not improve the ship, as it cannot handle the better equipment. (Imagine a ferrari motor in a trabbi, or a p4 processor coupled to an ISA bus, I does work, but the limitation is not the component itself, rather than the architecture around)
     24Each ship is composed of a set of attributes - which are not much more that the different components, that belong into a ship. There is a minimum for each attribute, which describes what is needed to keep the ship running, and maximum, which describes, what the ship can handle. We give the player the freedom to upgrade further, but i will not improve the ship, as it cannot handle the better equipment. (Imagine a ferrari motor in a trabbi, or a p4 processor coupled to an ISA bus, I does work, but the limitation is not the component itself, rather than the architecture around)[[br]][[br]]
    2525
    26 === Ship Improvement ===
    27 Each ship can be improved in a number of ways. the easiest way is doing this but spending money on engines, shield-emitter, generator, weapons and/or missiles. [[br]][[br]]
     26'''Engines''':
     27Describe manoeuverability and after burner efficiency
     28
     29'''Shields''':
     30shield strength and recharge rate
     31
     32'''Armor''':
     33how much damage the hull can take, before the ship falls apart, or the electronic fries
     34
     35'''Reactor''':
     36amount of energy available to energy weapons, and its recharge rate
     37
     38'''Computer''':
     39Sensor efficiency, scan times, missile lock-on times[[br]][[br]]
     40
     41=== ~~Ship Improvement~~ ===
     42~~Each ship can be improved in a number of ways. the easiest way is doing this but spending money on engines, shield-emitter, generator, weapons and/or missiles. ~~[[br]][[br]]
    2843
    2944=== Module Slots and Software Upgrades ===