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Changes between Version 15 and Version 16 of dev/BrainStorm


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Timestamp:
Jan 22, 2008, 7:39:21 PM (17 years ago)
Author:
nicolasc
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  • dev/BrainStorm

    v15 v16  
    4848=== Weapon effectiveness and shields (bonus) ===
    4949Weapons and shields follow a scissor/stone/paper principle. Weapon type A does normal damage to shield type a, double to b, and half to c. analog for type B, normal to b, double to c and half to a; conclusively type C does normal damage to c, double to a, and half to b.
    50 (i.e two ship, same base stats, shield and weapons of same strength, #1 equipped with weapon A and shield a, #2 equipped with weapon B and shield b ==> #1 dealing double damage to #2, while #2 only dealing half damage to #1, it is pretty clear that #1 is going to win.)
     50(i.e two ship, same base stats, shield and weapons of same strength, `#1` equipped with weapon A and shield a, `#2` equipped with weapon B and shield b ==> `#1` dealing double damage to `#2`, while `#2` only dealing half damage to `#1`, it is pretty clear that `#1` is going to win.)
    5151
    5252=== EMP and electronics ===
    53 Mentioned above, but not really described, are ship electronics. those electronics can handle some "damage" before the circuits fry. Instead of been dead in the water (rather dead in space), some fallback system jumps in, which provides basic functions. the ship is still steerable, but move like molasses - a good time to have a chat with your trusted mechanic. As this happens pretty often in midst of combat, it good to know, that weapons are still available, but only  those assigned to a "primary" slot - and even those have a rather limited funtionelity - and don't expect any missiles to work, you computer is fast enough to help you during a docking manoeuver, or for simple jump calculation, but target tracking - dream on.
     53Mentioned above, but not really described, are ship electronics. those electronics can handle some "damage" before the circuits fry. Instead of been dead in the water (rather dead in space), some fallback system jumps in, which provides basic functions. the ship is still steerable, but move like molasses - a good time to have a chat with your trusted mechanic. As this happens pretty often in midst of combat, it good to know, that weapons are still available, but only  those assigned to a "primary" slot - and even those have a rather limited functionality - and don't expect any missiles to work, you computer is fast enough to help you during a docking manoeuver, or for simple jump calculation, but target tracking - dream on.
    5454
    5555Each weapon does some emp damage, thus damages the electronic. but normally those weapons are much faster through you hull than they fry your computer. on the other hand, there is some specially designed emp weaponry which "only" damages the electronics, rather than the hull.[[br]][[br]]