| 10 | |
| 11 | == Spaceships and Equipment == |
| 12 | they player may choose from a set of different ships, which are offered from the different fractions. those ships distinguish themselves though a set of attributes, such as (but not limited to) shields, acceleration, manouverability, number of weapon slots, amount of ammo, cargo space.[[br]][[br]] |
| 13 | |
| 14 | === Ship Improvement === |
| 15 | Each ship can be improved in a number of ways. the easiest way is doing this but spending money on engines, shield-emitter, generator, weapons and/or missiles. [[br]][[br]] |
| 16 | |
| 17 | === module slots and software upgrades === |
| 18 | Each ship can be equipped with a limited number of modules, which makes it individual. These modules have an unique capabilities, and can be upgraded to become even more powerful. Such modules may provide cloaking, auto-repair, shield-batteries, missile-jammer, high-precision jump-drive. These modules can only rarely be bought, an if at a awful prices, look out for them when shooting down enemies, one might lose one...[[br]][[br]] |
| 19 | |
| 20 | In parallel there exist software slots, which can be used to improve the effectiveness of the onboard computer, but alas it has only a limited space left... Improvements may include auto-targeting, improved navigation, turret control, |