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Changes between Version 3 and Version 4 of dev/BrainStorm


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Timestamp:
Jan 5, 2008, 12:20:27 AM (17 years ago)
Author:
nicolasc
Comment:

ships

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  • dev/BrainStorm

    v3 v4  
    11= Brainstroming for OrxonoxV2 =
     2[[TracNav(TracNav/TOC)]]
    23
    34this Page is for collection ideas on how Orxonox should be. Any information displayed here comes from the IRC transcripts.
     
    78
    89each fraction has it own equipment which can be bought by the player. with better standing, the player will get access to better equipment or special item that fraction has to offer. on the other hand, a poor standing causes that fraction to stop selling you their equipment.[[br]][[br]]
     10
     11== Spaceships and Equipment ==
     12they player may choose from a set of different ships, which are offered from the different fractions. those ships distinguish themselves though a set of attributes, such as (but not limited to) shields, acceleration, manouverability, number of weapon slots, amount of ammo, cargo space.[[br]][[br]]
     13
     14=== Ship Improvement ===
     15Each ship can be improved in a number of ways. the easiest way is doing this but spending money on engines, shield-emitter, generator, weapons and/or missiles. [[br]][[br]]
     16
     17=== module slots and software upgrades ===
     18Each ship can be equipped with a limited number of modules, which makes it individual. These modules have an unique capabilities, and can be upgraded to become even more powerful. Such modules may provide cloaking, auto-repair, shield-batteries, missile-jammer, high-precision jump-drive. These modules can only rarely be bought, an if at a awful prices, look out for them when shooting down enemies, one might lose one...[[br]][[br]]
     19
     20In parallel there exist software slots, which can be used to improve the effectiveness of the onboard computer, but alas it has only a limited space left... Improvements may include auto-targeting, improved navigation, turret control,