Changes between Version 10 and Version 11 of dev/DevelopmentResources
- Timestamp:
- Jan 7, 2005, 4:18:30 PM (20 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
dev/DevelopmentResources
v10 v11 13 13 14 14 * Graphics 15 * Generic OpenGL Stuff 16 * [http://fly.srk.fer.hr/~unreal/theredbook/ OpenGL Programming Guide] 17 * [http://cone3d.gamedev.net/cgi-bin/index.pl OpenGL and SDL Tutorials (how to set up OpenGL)] 18 * [http://nehe.gamedev.net/ Good Tutorial about different OpenGL Features] 15 * OpenGL 16 * [http://cone3d.gamedev.net/cgi-bin/index.pl How to set up OpenGL and SDL] 19 17 * Fonts 20 * [http://www.opengl.org/resources/features/fontsurvey/ a survey about pros/cons of diffrent font solutions]21 * [http://www.linux-games.com/sfont sfont library - probably the place to go...]22 * [http://nostatic.org/sfont/ sfont creation with gimp]23 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=284259 using ttf files, code snippet]18 * [http://www.opengl.org/resources/features/fontsurvey/ A Survey about pros/cons of different font Solutions] 19 * [http://www.linux-games.com/sfont sfont Library - probably the Place to go...] 20 * [http://nostatic.org/sfont/ sfont Creation with The Gimp] 21 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=284259 Using .ttf Files (with Code Snippets)] 24 22 * Animations 25 * [http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg5.htm 3DS animations, Q2 Animations, Q3 Animations]26 * [http://www.cyberloonies.com/animation.htm great tuto, that covers everything]23 * [http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg5.htm 3DS Animations, Q2 Animations, Q3 Animations] 24 * [http://www.cyberloonies.com/animation.htm Great Tutorial, that covers everything] 27 25 28 26 * Sound 29 27 * SDL_Mixer 30 * [http://www.kekkai.org/roger/sdl/mixer/index.html SDL_Mixer Tutorial ]28 * [http://www.kekkai.org/roger/sdl/mixer/index.html SDL_Mixer Tutorial with Examples] 31 29 * [http://jcatki.no-ip.org/SDL_mixer/ SDL_mixer Documentation] 32 30 33 * Game specific stuff31 * Game specific Stuff 34 32 * HUD 35 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing tips, glOrtho]33 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing Tips, glOrtho] 36 34 * [] 37 35 * Collision Detection 38 * [http://v136403.dd7222.kasserver.com/websites/no-skill/jnrdev/en/jnrdev1/ 2D collision detection for jump'n'run]39 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=290796 terrain collision detection - Level of Detail]36 * [http://v136403.dd7222.kasserver.com/websites/no-skill/jnrdev/en/jnrdev1/ 2D Collision Detection for Jump'n'Run] 37 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=290796 Terrain Collision Detection - Level of Detail] 40 38 41 39 * Data Formats 42 40 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 43 41 44 * Usefull containers of all kind of informations: 45 * [http://www.gamedev.net/reference/ Gamedev] - general game programming 46 * [http://nehe.gamedev.net/ NEHE articles] - general openGL programming 47 * [http://www.gametutorials.com/ gametutorials] 42 * Useful Pages: 43 * [http://www.gamedev.net/reference/ Gamedev - General Game programming] 44 * [http://nehe.gamedev.net/ NEHE articles - General OpenGL programming] 45 * [http://fly.srk.fer.hr/~unreal/theredbook/ The red Book - OpenGL Programming Guide] 46 * [http://www.gametutorials.com/ Game Tutorials] 47 * [http://gpwiki.org/index.php/Main_Page Game programming Wiki - Articles about SDL and OpenGL]