Changes between Version 41 and Version 42 of dev/DevelopmentResources
- Timestamp:
- Apr 20, 2005, 3:28:35 PM (20 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
dev/DevelopmentResources
v41 v42 13 13 * [http://www.amd.com/us-en/Processors/DevelopWithAMD/0,,30_2252,00.html amd developer site] 14 14 * [http://www.amd.com/us-en/Processors/DevelopWithAMD/0,,30_2252_11395_11430,00.html amd open source linux profiler] 15 * [http://developer.intel.com/products/processor/index.htm intel devel per]15 * [http://developer.intel.com/products/processor/index.htm intel developer site] 16 16 * Profiling with gprof 17 17 * [http://www.cs.utah.edu/dept/old/texinfo/as/gprof.html the gnu gprof documentation page] … … 22 22 * [http://pathalizer.sourceforge.net/ pathalizer tool] 23 23 24 * Math and Physics24 * Maths 25 25 * Quaternions 26 26 * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articles about Quaternions] from [http://www.gamedev.net Gamedev]. … … 33 33 34 34 * Graphics 35 * SDL 36 * [http://www.libsdl.org/index.php SDL] 35 37 * OpenGL 38 * [http://www.opengl.org/ OpenGL] 36 39 * [http://cone3d.gamedev.net/cgi-bin/index.pl How to set up OpenGL and SDL] 37 40 * [http://www.opengl.org/resources/faq/technical/transformations.htm Special Transformations] … … 67 70 * [http://www.ati.com/developer/index.html ATI Development Center] 68 71 * References 69 * [http://www.mevis.de/~uwe/opengl/opengl.html openglreference (gl, glu)]70 * [http://www.msi.unilim.fr/~porquet/glexts/ openglextensions from nvidia and ati]72 * [http://www.mevis.de/~uwe/opengl/opengl.html OpenGL reference (gl, glu)] 73 * [http://www.msi.unilim.fr/~porquet/glexts/ OpenGL extensions from nvidia and ati] 71 74 * [http://dri.freedesktop.org/doxygen/mesa/main/index.html mesa reference] 72 75 73 76 * Sound 74 77 * SDL_Mixer 78 * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer] 75 79 * [http://www.kekkai.org/roger/sdl/mixer/index.html SDL_Mixer Tutorial with Examples] 76 80 * [http://jcatki.no-ip.org/SDL_mixer/ SDL_mixer Documentation] 77 * Terrain: 81 * OpenAL 82 * [http://www.openal.org/ OpenAL] 83 * [http://www.devmaster.net/articles.php?catID=6 OpenAL tutorial from devmaster] 84 85 * Terrain: 78 86 * [http://www.llnl.gov/icc/sdd/img/images/pdf/tvcg02_lindstrom.pdf Terrain Simplification Simpified] 87 88 * Data Formats 89 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 79 90 80 91 * Game specific Stuff … … 92 103 * [http://www.theinspiracy.com/400_project.htm the 400 game story rules] 93 104 94 * Data Formats 95 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 96 97 * Other Arcade Games - concurence: 105 * Other Arcade Games - adversaries: 98 106 * a [http://www.classicgaming.com/features/articles/shmupsweek/ review] of all famous shump (Shoot'em-Up) games, a really good source for ideas which is very funny to read 99 107 * [http://toyscollectibles.allinfo-about.com/profiles/e3capcomgotchaforce.htm gotchaforce] - only some ideas to share, no images