Changes between Version 57 and Version 58 of dev/DevelopmentResources
- Timestamp:
- Oct 22, 2007, 5:11:52 PM (17 years ago)
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dev/DevelopmentResources
v57 v58 1 1 [[TracNav(TracNav/TOC)]] 2 [[TOC]] 2 3 = Link collection = 3 4 … … 6 7 7 8 == Documenation == 8 * '''C++ Programming Issues'''9 === C++ Programming Issues === 9 10 * Performance Measuring 10 11 * [http://www.oreilly.com/catalog/spt2/chapter/ch04.html#14638 Memory usage] … … 27 28 * [http://pcroot.cern.ch/TaligentDocs/TaligentOnline/DocumentRoot/1.0/Docs/books/WM/WM_4.html#HEADING7 more C++ style] 28 29 29 * '''Maths'''30 === Maths === 30 31 * Quaternions 31 32 * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articles about Quaternions] from [http://www.gamedev.net Gamedev]. … … 34 35 * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articles about Vectors] 35 36 36 * '''Physics'''37 === Physics === 37 38 * [http://www.novodex.com/index.html novodex is a free physics engine], it is a ETH spinoff from the [http://graphics.ethz.ch/main.php?Menu=0 CGL] 38 39 * [http://www.pixar.com/companyinfo/research/pbm2001/ Lecture on Physically Based Modelling] 39 40 * [http://www.google.ch/search?hl=de&q=physically+based+modelling+witkin&btnG=Suche&meta= Magic words for google for pages on physically based modelling] 40 41 41 * '''Graphics'''42 === Graphics === 42 43 * SDL 43 44 * [http://www.libsdl.org/index.php SDL] … … 90 91 * [http://www.planethalflife.com/wadfather/ the wadfather]: colletction of many textureas and pictures for games 91 92 92 * '''Network Related'''93 === Network Related === 93 94 * [http://www.gamers.org/dEngine/quake/QDP/qnp.html unofficial quake network protocol] 94 95 * [http://en.wikipedia.org/wiki/Client-side_prediction Client Side prediction in network games] 95 96 96 97 97 * '''Sound'''98 === Sound === 98 99 * SDL_Mixer 99 100 * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer] … … 104 105 * [http://www.devmaster.net/articles.php?catID=6 OpenAL tutorial from devmaster] 105 106 106 * '''Terrain'''107 === Terrain === 107 108 * [http://www.llnl.gov/icc/sdd/img/images/pdf/tvcg02_lindstrom.pdf Terrain Simplification Simpified] 108 109 109 * '''Data Format'''110 === Data Format === 110 111 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 111 112 112 * '''Game specific Stuff'''113 === Game specific Stuff === 113 114 * HUD 114 115 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing Tips, glOrtho]