Changes between Version 5 and Version 6 of dev/DevelopmentResources
- Timestamp:
- Jan 6, 2005, 12:45:00 PM (20 years ago)
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dev/DevelopmentResources
v5 v6 12 12 * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articels about Vectors] 13 13 14 * Data Formats 15 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 14 16 15 17 * Graphics 16 18 * Fonts 17 19 * [http://www.opengl.org/resources/features/fontsurvey/ a survey about pros/cons of diffrent font solutions] 20 * [http://www.linux-games.com/sfont sfont library - probably the place to go...] 21 * [http://nostatic.org/sfont/ sfont creation with gimp] 22 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=284259 using ttf files, code snippet] 23 * Animations 24 * [http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg5.htm 3DS animations, Q2 Animations, Q3 Animations] 25 * [http://www.cyberloonies.com/animation.htm great tuto, that covers everything] 18 26 27 * Collision Detection 28 * [http://v136403.dd7222.kasserver.com/websites/no-skill/jnrdev/en/jnrdev1/ 2D collision detection for jump'n'run] 29 30 * Game specific stuff 31 * HUD 32 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing tips, glOrtho] 19 33 20 34 * Usefull containers of all kind of informations: