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Changes between Version 5 and Version 6 of dev/DevelopmentResources


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Timestamp:
Jan 6, 2005, 12:45:00 PM (20 years ago)
Author:
patrick
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  • dev/DevelopmentResources

    v5 v6  
    1212      * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articels about Vectors]
    1313
     14 * Data Formats
     15   * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs]
    1416
    1517 * Graphics
    1618   * Fonts
    1719      * [http://www.opengl.org/resources/features/fontsurvey/ a survey about pros/cons of diffrent font solutions]
     20      * [http://www.linux-games.com/sfont sfont library - probably the place to go...]
     21      * [http://nostatic.org/sfont/ sfont creation with gimp]
     22      * [http://www.gamedev.net/community/forums/topic.asp?topic_id=284259 using ttf files, code snippet]
     23   * Animations
     24      * [http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg5.htm 3DS animations, Q2 Animations, Q3 Animations]
     25      * [http://www.cyberloonies.com/animation.htm great tuto, that covers everything]
    1826
     27 * Collision Detection
     28   * [http://v136403.dd7222.kasserver.com/websites/no-skill/jnrdev/en/jnrdev1/ 2D collision detection for jump'n'run]
     29
     30 * Game specific stuff
     31   * HUD
     32     * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1&#1472586 HUD drawing tips, glOrtho]
    1933
    2034 * Usefull containers of all kind of informations: