16 | | == Get the Source Code == |
17 | | Now create a folder for Orxonox. Then get a copy of the code by checking out the trunk via anonymous subversion login . This will download the latest stable version to the directory ''trunk''. If you have trouble using SVN, go [wiki:SVN here]. |
18 | | {{{ |
19 | | user@debian:~> mkdir orxonox |
20 | | user@debian:~> cd orxonox |
21 | | user@debian:~/orxonox> svn co http://svn.orxonox.net/orxonox/trunk trunk |
22 | | }}} |
23 | | You won't be able to contribute your own code (check in) with the anonymous subversion repository. You have to ask us for a username/password combination. If you already have an account, check the code out like this: |
24 | | {{{ |
25 | | user@debian:~/orxonox> svn co https://svn.orxonox.net/orxonox/trunk trunk |
26 | | }}} |
27 | | You will then be asked for the username and password, that you got from us. |
| 16 | == Building == |
| 17 | Now proceed by following the steps described on the [wiki:LinuxSource building] page. |
29 | | Furthermore, you will need to check our data repository. This repository contains all the graphics, fonts and sounds and other third-party data for Orxonox. To check it out use the command: |
30 | | {{{ |
31 | | user@debian:~/orxonox> svn co https://svn.orxonox.net/data/Media Media |
32 | | }}} |
33 | | Now make sure, you have set the correct path to your media directory in the file ''bin/orxonox.ini''. |
34 | | |
35 | | == Compiling == |
36 | | Just cd to the trunk directory, then execute configure and make and finally run the game: |
37 | | {{{ |
38 | | user@debian:~/orxonox> cd trunk |
39 | | user@debian:~/orxonox/trunk> cmake . |
40 | | ... |
41 | | user@debian:~/orxonox/trunk> make |
42 | | ... |
43 | | user@debian:~/orxonox/trunk> ./run |
44 | | }}} |
| 19 | == Development with KDevelop == |
| 20 | If you would like to use KDevelop for coding, see [wiki:CMake#UsingCMakewithKDevelop this] page for further information. |