= Building orxonox from source using Linux = This page describes how to build Orxonox using the latest source code. == Get the Source Code == First, create a folder for Orxonox. Then get a copy of the code by checking out the trunk via anonymous subversionlogin . This will download the latest stable version to the directory ''trunk''. If you have trouble using SVN, go [wiki:SVN here]. {{{ user@unix:~> mkdir orxonox user@unix:~> cd orxonox user@unix:~/orxonox> svn co http://svn.orxonox.net/orxonox/trunk trunk }}} You won't be able to contribute your own code (check in) with the anonymous subversion login. You have to ask us for a username/password combination. If you have an account, check the code out like this: {{{ user@unix:~/orxonox> svn co https://svn.orxonox.net/orxonox/trunk trunk }}} You will then be asked for the username and password, that you got from us. Furthermore, you will need to check out our data repository. This repository contains all the graphics, fonts and sounds and other third-party data for Orxonox. To check it out use the command: {{{ user@ubuntu:~/orxonox> svn co https://svn.orxonox.net/data/media media }}} == Compiling == Just cd to the trunk directory, then make a build directory, execute cmake and make and finally run the game: {{{ user@ubuntu:~/orxonox> cd trunk user@ubuntu:~/orxonox/trunk> mkdir build user@ubuntu:~/orxonox/trunk> cd build user@ubuntu:~/orxonox/trunk/build> cmake .. ... user@ubuntu:~/orxonox/trunk/build> make -j4 ... user@ubuntu:~/orxonox/trunk> ./run }}} * If cmake produces some error messages complaining about dependencies make sure you installed everything neccessary for your OS. * If orxonox aborts with an error message considering the Media repository make sure that you configured the path of the Media repository (in bin/orxonox.ini) correctly.