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Changes between Version 47 and Version 48 of dev/LinuxUbuntu


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Timestamp:
Oct 8, 2008, 6:50:11 PM (16 years ago)
Author:
scheusso
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  • dev/LinuxUbuntu

    v47 v48  
    1414}}}
    1515
    16 == Get the Source Code ==
    17 First, create a folder for Orxonox. Then get a copy of the code by checking out the trunk via anonymous subversionlogin . This will download the latest stable version to the directory ''trunk''. If you have trouble using SVN, go [wiki:SVN here].
    18 {{{
    19 user@ubuntu:~> mkdir orxonox
    20 user@ubuntu:~> cd orxonox
    21 user@ubuntu:~/orxonox> svn co http://svn.orxonox.net/orxonox/trunk trunk
    22 }}}
    23 You won't be able to contribute your own code (check in) with the anonymous subversion login. You have to ask us for a username/password combination. If you have an account, check the code out like this:
    24 {{{
    25 user@ubuntu:~/orxonox> svn co https://svn.orxonox.net/orxonox/trunk trunk
    26 }}}
    27 You will then be asked for the username and password, that you got from us.
    28 
    29 Furthermore, you will need to check out our data repository. This repository contains all the graphics, fonts and sounds and other third-party data for Orxonox. To check it out use the command:
    30 {{{
    31 user@ubuntu:~/orxonox> svn co https://svn.orxonox.net/data/Media Media
    32 }}}
    33 
    34 == Compiling ==
    35 Just cd to the trunk directory, then execute configure and make and finally run the game:
    36 {{{
    37 user@ubuntu:~/orxonox> cd trunk
    38 user@ubuntu:~/orxonox/trunk> cmake .
    39 ...
    40 user@ubuntu:~/orxonox/trunk> make -j4
    41 ...
    42 user@ubuntu:~/orxonox/trunk> ./run
    43 }}}
    44 If orxonox aborts with an error message considering the Media repository make sure that you configured the path of the Media repository (in bin/orxonox.ini) correctly.
     16== Building ==
     17Now follow the steps described on the [wiki:LinuxSource building] page.