7 | | Note: Proper update will follow soon. |
8 | | |
9 | | We're having trouble building Orxonox on Xcode, and running the game currently works only when manually adding some files. We were also not able to test Orxonox on 10.5 machines, please try if you have Leopard. When the game runs, CEGUI won't properly capture mouse input and resources aren't loaded properly either (and that includes the tcl console). Dependency package is available down below for you to try out. Note that the svn trunk currently does not compile on OS X. To compile Orxonox on the mac you need to check out the branch ois_update. |
| 7 | We're having trouble building Orxonox on Xcode, and running the game currently works only when manually adding some files. We were also not able to test Orxonox on 10.5 machines, please try if you have Leopard. When the game runs, CEGUI won't properly capture mouse input and resources aren't loaded properly either. You can start a level, but it'll fail to load the HUD, as well as the ship. Dependency package is available down below for you to try out. Note that the svn trunk currently does not compile on OS X. To compile Orxonox on the mac you need to check out the branch ois_update. |
71 | | Once you have everything in place, fire up Cmake. Choose your source and build directories and click "Configure". Choose either Xcode or Makefiles as build mode, whichever suits your preferences. Disable the variable "PCH_ENABLE". This will be fixed soon. Check the correct locations of the dependencies and make sure you're using the right Apple SDK (MacOSX10.5.sdk or MacOSX10.6.sdk) and then click "Generate". In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem]. |
72 | | Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Build". Let it simmer, while stirring the soup from time to time, and you're set to play the game. |
| 73 | Once you have everything in place, fire up Cmake. Choose your source and build directories and click "Configure". Choose either Xcode or Makefiles as build mode, whichever suits your preferences. Check the correct locations of the dependencies and make sure you're using the right Apple SDK (MacOSX10.5.sdk or MacOSX10.6.sdk) and then click "Generate". In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem]. |
| 74 | Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Build". Let it simmer, while stirring the soup from time to time, and you're set to play the game (Hopefully). |