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Changes between Version 59 and Version 60 of dev/MacOSX


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Timestamp:
Mar 18, 2011, 10:18:04 AM (14 years ago)
Author:
youngk
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  • dev/MacOSX

    v59 v60  
    77Here's how to get Orxonox up and running on Steve Jobs' operating system. We support anything from 10.5 (Leopard) upwards, while keeping in mind that Orxonox currently only runs in 32-bit mode. The following procedure was tested on Mac OS X 10.6.4 (Snow Leopard).
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    9 == Current Status (as of March 7th, 2011) ==
     9== Current Status (as of March 18th, 2011) ==
    1010
    11 Orxonox has become playable!! Orxonox builds perfectly (with a few warnings) on Mac OS X 10.6, either with Xcode or with makefiles. We were although not able to test Orxonox on 10.5 machines, please try if you have Leopard. Dependency package is available down below for you to try out. Before trying to build Orxonox on any Mac machine, you first need to read the README.txt file inside the dependency package. Note that the svn trunk currently does not compile on OS X. To compile Orxonox on the mac you need to check out the branch mac_osx.
     11Even more progress: Orxonox is now integrated into Cocoa, which means we have (at least for development purposes) a runnable App-Bundle. Once Orxonox has been built on your Mac, you can start it from your Desktop! Orxonox builds perfectly (with a few warnings) on Mac OS X 10.6, either with Xcode or with makefiles. We were although not able to test Orxonox on 10.5 machines, please try if you have Leopard. Dependency package is available down below for you to try out. Before trying to build Orxonox on any Mac machine, you first need to read the README.txt file inside the dependency package. Note that the svn trunk currently does not compile on OS X. To compile Orxonox on the mac you need to check out the branch mac_osx.
    1212
    1313{{{https://svn.orxonox.net/game/code/branches/mac_osx}}}
     
    7575== Building Orxonox ==
    7676Once you have everything in place, fire up Cmake. Choose your source and build directories and click "Configure". Choose either Xcode or Makefiles as build mode, whichever suits your preferences. Check the correct locations of the dependencies and make sure you're using the right Apple SDK (MacOSX10.5.sdk or MacOSX10.6.sdk) and then click "Generate". In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem].
    77 Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Build". Let it simmer, while stirring the soup from time to time, and you're set to play the game (Hopefully).
     77Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Build". Let it simmer, while stirring the soup from time to time, and you're set to play the game (Hopefully). Mind always keeping an eye on the "Current Status" section, for I will write there if you have to follow special instructions.