76 | | Once you have everything in place, fire up Cmake. Choose your source and build directories and click "Configure" (if you followed the tutorial to the point its {{{~/Development/Orxonox/trunk}}} for the source directory and {{{~/Development/Orxonox/trunk/build}}} for the build directory). Choose either Xcode or Makefiles as build mode, whichever suits your preferences. Check the correct locations and then click "Configure", followed by "Generate". In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem]. |
77 | | Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Build". Let it simmer, while stirring the soup from time to time, and you're set to play the game (Hopefully). Mind always keeping an eye on the "Current Status" section, for I will write there if you have to follow special instructions. |
| 76 | If you choose to use the Cmake gui to build it, fire up Cmake and choose your source and build directories (if you followed the tutorial to the point its {{{~/Development/Orxonox/trunk}}} for the source directory and {{{~/Development/Orxonox/trunk/build}}} for the build directory). Click "Configure" and choose either Xcode or Makefiles as build mode, whichever suits your preferences. |
| 77 | Once you have everything in place, check the correct locations and then click "Configure", followed by "Generate". |
| 78 | With the CLI Cmake simply type: |
| 79 | {{{ |
| 80 | cd build |
| 81 | cmake .. -G Xcode # or without "-G Xcode" if you want makefiles. |
| 82 | }}} |
| 83 | |
| 84 | In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem]. |
| 85 | Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Run". |