Release ToDo
This page is intended to be a short summary (just a sketch) about the problems to be solved and the missing features to be implemented before the great Release. Please feel free to add everything that comes to your mind. The following list is based on previous discussions (on ThinkTanks and in the forum)
Name | Severity | Ticket | Responsibility | Description | Solved
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Tutorial Level | high | ? | damian / johannes | Create a tutorial level to introduce people new to Orxonox | 25%
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Levels | normal | ? | ? | Create some great Single- and Multiplayer levels |
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Usability | normal | ? | fabian | Improve usability (Mouse, Spawn, Bloom-Shader, …) | 70%
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Debug help | normal | ? | fabian | Improve the output in the log-file in order to be more helpful for debugging (so people can send crash reports) | 100%
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A.I. | normal | ? | johannes | Improve A.I. (e.g. Quiver-Bots) |
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Level list | normal | ? | damian | Clean up Level list | 100%
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Data | low | ? | ? | Clean up data repositories and reduce size to a minimum (create extra data repos) | 10%
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Licensing | high | ? | ? | Clear license questions |
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Console Commands | low | ? | fabian | hide Console Command Cheats (note by fabian: the cheats are still there, because why not, but several other useless commands are now hidden) (note by damian: and if we don't want some cheats, we could hide them if not in dev-mode) | 100%
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Credits | normal | ? | ? | Update the credits page |
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