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Changes between Version 1 and Version 2 of dev/Thinktank4


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Timestamp:
Feb 15, 2008, 10:18:06 AM (17 years ago)
Author:
nicolasc
Comment:

c/p

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  • dev/Thinktank4

    v1 v2  
    22The two papers that were available are use as basis with added comments.
    33
     4 - ''Be sure to define small goals in the Thinktank ans to be able to approach them iteratively.''
     5  While this is a good approach for an existing framework, a lot of base coding need to be done. See below
     6 - ''Try to define the most important elements needed for a minimalistic running game. Some of them you already achieved. My opinion: Focus on interactivity. Depends on:''
     7    - simple AI (spaceship follows pilot and shoots on it, probability of
     8hitting it is for example ~1/d (d is distance to craft))
     9 o simple collision detection (bounding box is sufficient for a first
     10approach, _don't_ code your own collision detection alg.)
     11  o simple mission goals (kill all pirates, kill 5 aliens, etc. just
     12simple counters)
     13  o simple weapon (one is sufficient): sound and vision
     14  o simple interactive menu: (1) describing the mission goals (2)
     15informing the pilot if mission goals reached (3) informing the pilot he
     16was killed, restart/quit. sound and vision.
     17  o very good controls for the spacecraft (this is most important for
     18the quality of the game). Give this task only to very skilled and very
     19motivated programmers that know the game genre. Define one and only one
     20game to be used as a prototype, install it on his/her computer let him
     21play it in front of you and discuss it. This is so important... :D
     22  o simple HUD (showing health and ammo _only_) in a second iteration
     23you may show more..
     24  o explosion effect for killed spacecrafts: sound and vision