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Changes between Version 5 and Version 6 of dev/Thinktank4


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Timestamp:
Feb 15, 2008, 10:51:24 AM (17 years ago)
Author:
nicolasc
Comment:

c/p 2nd part, some comment, most is dicussed above

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  • dev/Thinktank4

    v5 v6  
    22The two papers that were available are use as basis with added comments.
    33
     4==== Pädu's Proposal ====
    45 - ''Be sure to define small goals in the Thinktank ans to be able to approach them iteratively.''[[br]]
    56  While this is a good approach for an existing framework, a lot of base coding need to be done. See below
     
    2122    - ''explosion effect for killed spacecrafts: sound and vision''[[br]]
    2223     It should not entirely be neglected, but there are more important thing to be done first, such as collision, weapons, AI...
     24
     25==== Ticket Meeting with Beni and Nico ====
     26 - ''GUI - We can look at CEGUI. The GUI is for the Stations, when the ship docks and for the menu. For this we may want to put two students to work.
     27 - ''AI - We have to develop that three layer system, proposed by Martin. We should maybe let two students work on this as well.
     28 - ''Weapon System - We need some weapons: energy, rockets and stuff with effects and everything.
     29 - ''Ship Upgrade - Our space ship can be upgraded with the weapons, engines and electronic systems. For this we will present a suggestion of what we need and how the parts are dependent of each other. A Scissor-Stone-Paper System should make fights more interesting.[[br]]
     30  KISS model, the player should be able to download, install and play the games, without having to choose 2000 out of 5000 different capabilities (quote Nowic). So we need a good entry point for a newcomer, while we want to give a more experience player the possibility to customize his ship, alter-ego, et all to his taste.
     31 - ''COLLADA support - We want a better mesh format than the OGRE meshes. COLLADA is the best we can think of. Let's make this work till summer.
     32 - ''Missiondesign - I dunno if this should be something a student should work on, but we should produce some missions the player can get and solve.
     33 - ''Models - We could use more fighters and stations. We should also follow the question if we should make the stations modular. Meaning a station consists of several parts, which can be exchanged with each other.
     34 - ''Physics - We need a easy collision detection and reaction. Should we use ODE for this or implement something on our own?
     35 - ''Save and Load - Meaning XML-Im- and Export which is partly done already.''[[br]]
     36  X3n is already working on it. I will be some sort of saving capability between the missions - or in a later stage, while docked at a station.
     37 - ''Since we can equip our ship we have to find that stuff in the universe. Pickups will be necessary.''
     38 - ''HUD - Not really a lot of things to do, but the radar must work if we want to display exciting space fights. ''