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Changes between Version 10 and Version 11 of dev/VisualStudio


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Timestamp:
Mar 4, 2009, 10:34:29 PM (16 years ago)
Author:
rgrieder
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  • dev/VisualStudio

    v10 v11  
    1010=== Getting everything set and done ===
    1111 1. Checkout the HEAD revision of the trunk or of any branch you like. Also checkout the media repository and put it on the same directory level as your source checkout. More information can be found in the [wiki:SVN] section. [[br]][[br]]
    12  1. The next thing is getting the external dependencies. We supply these as precompiled [http://svn.orxonox.net/ogre/precompiled_dependencies/ archives] (take the newest ones) with the lib, dll, debug symbols and include files. Once you got the archive, put it in the directory of your source checkout folder and extract it right there (not in a new folder). This will create a folder named "dependencies" that includes everything necessary. [[br]][[br]]
     12 1. The next thing is getting the external dependencies. We supply these as precompiled [wiki:download archives] (see at the bottom) with the lib, dll and include files. You might also be interested in the debug symbols to step through the dependency libraries. Once you got the archive, put it in the directory of your source checkout folder and extract it right there (not in a new folder). This will create a folder named "dependencies" that includes everything necessary. [[br]][[br]]
    1313
    1414You should now have a directory structure like this:
     
    3636 1. F5 will start the game.
    3737[[br]]
     38More information on the build system can be found [wiki:Buildsytem here]. [[br]][[br]]
    3839
    3940If you have any trouble, feel free to contact me (Reto '1337' Grieder).