Changes between Version 21 and Version 22 of dev/VisualStudio
- Timestamp:
- Apr 9, 2017, 6:21:16 PM (8 years ago)
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dev/VisualStudio
v21 v22 1 1 = Windows with Visual Studio = 2 [[TOC(heading=Platforms, depth=1, WindowsMinGW, VisualStudio, LinuxGentoo, LinuxDebian, LinuxUbuntu, LinuxTardis,MacOSX)]]2 [[TOC(heading=Platforms, depth=1, dev/WindowsMinGW, dev/VisualStudio, dev/LinuxGentoo, dev/LinuxDebian, dev/LinuxUbuntu, dev/LinuxTardis, dev/MacOSX)]] 3 3 4 4 == Preparations == … … 28 28 1. Run the CMake GUI and select your source checkout folder ('trunk' in the example above). The binary folder below can be anywhere except the source folder itself. We suggest trunk/build. 29 29 1. Hit configure 30 1. If you need additional configuration options, have a look a the [wiki: Buildsystem General Build Options Page].30 1. If you need additional configuration options, have a look a the [wiki:code/Buildsystem General Build Options Page]. 31 31 1. Hit "configure" again (or as long as "generate" is unavailable) and then "generate". You will be prompted to select a generator. Choose the Visual Studio version you have (64 bit is not yet supported!). 32 32 1. Go to your freshly created binary folder, open Orxonox.sln and hit F7. That will build Orxonox which will take few minutes depending on how fast your CPU is. 33 1. On the left you see all targets, make sure that 'orxonox-main' is bold by right clicking on it and selecting "Set as StartUp Project".33 1. On the left you see all targets, make sure that 'orxonox-main' is bold by right clicking on it and selecting "Set as !StartUp Project". 34 34 1. F5 will start the game. 35 35 [[br]]