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Orxonox installation under Windows with Visual Studio
A Note
A note a the beginning: Currently, the visual studio project files generated by CMake don't yet work properly. I will be working on that soon however.
The alternative is to use the manually maintained files by Reto for VS 2005 in the visual_studio folder of your source checkout. This however has a certain disadvantage: The project settings are quite complicated to be set (once you get the hang of it, it's easier than the normal way). So if you want to use Visual Studio to develop Orxonox, please contact me? first.
This is why we recommend using MinGW and code::blocks when developing under Windows. The debugging is bit more complicated though.
Preparations
- First, you need to see that you are DirectX ready. There is very good wiki article on that on the Ogre website. Bear in mind that we only support Visual Studio 2005. Once the CMake generators work, it should be possible to use several versions.
- The next thing is getting the external dependencies. We supply these as precompiled archives (take the newest ones) with the lib, dll and include files all at once. There are also debug symbols, if you want to debug them. Once you got the archive, put it in the directory below your source checkout folder and extract it right there (not in a new folder). This will create a folder named "dependencies" that include everything necessary. You can proceed the same way with the debug symbols.
- Run visual_studio/orxonox_vc8.sln now. When started, you can see all projects of the solution in the left window (otherwise get that window with View, Solution Explorer). Now right click on orxonox and choose Set as StartUp Project. Unfortunately you still have to specify the output working directory: Right click on orxonox again and choose properties. Then in the upper left corner under configuration choose All configurations. Then go to Debugging section and specify "$(OutDir)" as the working directory.
You should have a directory structure like this:
dependencies bin include lib media (repository checkout, you choose the name..) ... trunk (repository checkout, you choose the name..) bin cmake src audio ... visual_studio vc8