Version 4 (modified by landauf, 17 years ago) (diff) |
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Credits
Engine/Game Development
Name | Description | Projects | PPS Semester |
Patrick Boenzli? | Founder, former PPS-Leader, bad modler, organizer, beer drinker, griller, SegaMegadrive gamer | Core framework, OpenGL, C++ hardend, collision detection? and reaction?, event handler?, BSP-maps, webpage, Mount Points? | since Feb. 2004 |
Benjamin Grauer? | Founder, former PPS-Leader, grill master, overchiller, studies abuser, modler, lucas arts adventure gamer | GTK, Graphical User Interface?, sound engine?, webpage, OpenGL, Particle Engine? | since Feb. 2004 |
Benjamin Wüst? | Network? | WS 05/06 | |
Manuel Leuenberger? | Power Up Engine? | WS 05/06 | |
Benjamin Knecht? | PPS-Leader, Universe writer and modler | Playability, controls?, story? | WS 05/06, SS 06 |
Christoph Renner? | Former PPS-Assistent | Network?, command line? | WS 05/06, SS 06 |
Claudio Botta? | BSP importer?, height map? | WS 05/06, SS 06 | |
David Hasenfratz? | Our man in india | Animated textures?, weather engine? | WS 05/06, SS 06 |
Stefan Lienhard? | Former PPS-Assistent, Party organizer and 42M runner. Our man in canada. | Animated textures?, water shader | WS 05/06, SS 06 |
Silvan Nellen? | Former PPS-Assistent, guitar man | Playability, LUA script? | WS 05/06, SS 06 |
Andy Mächler? | linux fan | Weather engine? | SS 06 |
Nicolas Schlumberger? | PPS-Assistent | Weapon system? | WS 06/07, SS 07 |
Thomas Fahrni? | AI? | WS 06/07 | |
Andreas Hejj? | Quest_dialog? | WS 06/07 | |
Michel Müller? | Vertical Scroller? | WS 06/07 | |
Filip Gospodinov? | Camera? | WS 06/07 | |
Marc Schärer? | Weapon system? | WS 06/07 | |
Reto Lüchinger? | ADM? | SS 07 |
Content Creation
Name | Description | Projects | Join date |
Simon Wenner? | Former PPS-Assistent | Noxon Ships?, Transporter? | |
Sam Boegli? | Space Station (exterior)? | WS 06/07 | |
Pascal Brem? | Human shipes? | WS 06/07 | |
Adrian Waeber? | Human shipes? | WS 06/07 | |
Ralph Burkart? | Noxon Ships? | WS 06/07 | |
Tobias Rutishauser? | Noxon Ships? | WS 06/07 | |
Marco Delai? | Pirate Ship? | WS 06/07 | |
Andrea Moroni Stampa? | Pirate Mainship? | WS 06/07 | |
Nicolas Schlumberger? | PPS-Assistent | Advanced Figher? | WS 06/07, SS 07 |
Fabian Landau? | PPS-Assistent, UT Pro, hardcore gamer, BSP specialist | Space Station (interior)?, Moonstation Hangar? | WS 06/07, SS 07 |
Michi von Känel? | Moonstation? | SS 07 | |
Sebastian Steiner? | Turret? | SS 07 |
New Contributors
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Occasional Developers
Name | Description | Projects | Join date |
More noble Spirits
Infrastructure
Amir Guindehi
Thank you for being like a father to us and for giving us svn and mailinglist access. And thanks for all the administrative work you did. A true hero of the open source community… Homepage: http://www.datacore.ch
VSETH
The VSETH is supporting our educational work by giving us some space on their web-server. Homepage: http://www.vseth.ethz.ch
Sound and Arts
Pascal Graf
He designed the poster of our sixth convention in summer 2007 and helped us redesign our page. Thanks a lot for your great work. Just look at the website and you know what we mean.
Lukas Grauer
The first three songs are from Luke Grey, and they really revive all the feelings you had while playing a real arcade game. Listen to them, and you will know what I mean.
Alex Schenker
He is a technoid musician from America, and as such he may also be an (charenglish*) Orxonox::Translator(German);. For sure he will be one of the main testers of the whole Project.
Thierry Zaugg
He has enriched Orxonox by contributing many songs, many pictures and many models! We really appreciate this work and are thankful, that he is interessted in the progress of Orxonox[[br]] Homepage: http://www.bediff.com
Aaron von Schroeder
The drum and bass artists from Pfäffikon named Task Horizon will hopefully contribute their track soon. Anyways, they are more than worth to be mentioned here, for their really heavy sound.
Homepage: http://taskhorizon.no-ip.com
Daniel Grauer
From the project Frontline Soldiers a mod for FarCry we got many very good low-poly meshes of trees, vegetation and a lot more…
Thanks a lot.