Gametype Dynamicmatch
The dynamicmatch is a game type where you switch dynamically between three parties and have to adopt your behavior accordingly.
The different parties
Party | Default Color | Rating
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Killer | green | superior party
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Chaser | red | regular party
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Victim | blue | minor party
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Beginning – the Selcetion Phase
Everyone starts as chaser. As long as there are not enough killers and victims, every player can change his party and/or the party of other players by shooting at them. Generally the selection phase is very short and is followed directly by the main phase.
Rules for the Main Phase
Party | Score | Party Switch | Defence
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Killer | kill chaser (20 points per kill) | shoot victim
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Chaser | shoot victim (1 point per shot) | | kill killer
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Victim | avoid being shot (X points per second) | shoot chaser
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End of Game
The game ends after 3 minutes. The player with the highest score wins.
Miscellanous
- The minimum number of players recommended is four.
- You can loose points for friendly fire, is friendly fire is turned on.
Config values
Value | Default | Effect
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bool friendlyfire | true | Turn on/off friendlyfire
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bool tutorial | true | Turn on/off infomessages
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float gameTime_ | 180.0 | Time in seconds how long a match lasts
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ColourValue colours[] | red | chaser's color
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ColourValue colours[] | blue | victim's color
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ColourValue colours[] | green | killer's color
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