= HUD = See also: Ticket #233 == Author == [wiki:YuningChai Yuning Chai] == What's HUD == A full description of HUD can be found under [http://en.wikipedia.org/wiki/Head-Up_Display WikiPedia].[[br]] == HUD with Ogre == Ogre has its own class for HUD designing: CLASS OVERLAY. [[br]] There are two ways to write an overlay, neither it can be written in a script, or it can be dynamically created in C++ file. All possibilities and variabilities for an overlay script are found unter [http://www.ogre3d.org/docs/manual/manual_38.html#SEC217 Ogre Tutorial]. For Windows Users there is already an editor made by Patrick Kooman: [http://www.ogre3d.org/wiki/index.php/Overlay_Editor Overlay Editor] == Already Done == See Printscreen: Version 2.0 == TODO == * To make HUD cuter, easier to use. * To realize Radar System. == Proposals == * use SVG for drwaing - saves space, and is resolution indendant; drawback need to be implemented in OGRE/framework [[br]] * more suitable font.[[br]] * improve radar: removed grid, add distance rings[[br]] == Printscreens == === Version 1.0 === [[Image(HUD1.0.png)]] === Version 2.0 === [[Image(HUD2.0.png)]]