| 1 | = Particle Effects = |
| 2 | See also: Ticket #222 |
| 3 | |
| 4 | == Author == |
| 5 | [SandraWeber Sandra Weber] |
| 6 | |
| 7 | == Goals == |
| 8 | * Achieving a good system to save and load particle effects |
| 9 | * Making some effects, which look good without too much effort for the engine |
| 10 | * If possible implementing parameters for the effects |
| 11 | |
| 12 | |
| 13 | ---- |
| 14 | |
| 15 | === Using Ogre === |
| 16 | Ogre is already assisting with its own Particle classes. It's supporting some easy way to add particle effects in saving them in .particle files. After loading them into a Particle System, they can be attached to a Scene Node like a mesh. For creating the .particle files I use the Addon Particle Editor. |
| 17 | |
| 18 | === Ideas === |
| 19 | * jet of the ship's engine |
| 20 | * explosion of a destroyed player |
| 21 | * the shooting of the different weapons |
| 22 | * fire or smoke on a damaged player |
| 23 | |
| 24 | === Parameter === |
| 25 | If it's possible to implement parameter, what, for example, it could be used for: |
| 26 | * Turn down the engine: a lower output |
| 27 | * Change the frequenz, the color or the range of a weapon |
| 28 | |
| 29 | |