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Changes between Initial Version and Version 1 of dev/projects/particleeffects


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Timestamp:
Oct 27, 2007, 6:30:05 PM (17 years ago)
Author:
sweber
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  • dev/projects/particleeffects

    v1 v1  
     1= Particle Effects =
     2See also: Ticket #222
     3
     4== Author ==
     5[SandraWeber Sandra Weber]
     6
     7== Goals ==
     8 * Achieving a good system to save and load particle effects
     9 * Making some effects, which look good without too much effort for the engine
     10 * If possible implementing parameters for the effects
     11
     12
     13----
     14
     15=== Using Ogre ===
     16Ogre is already assisting with its own Particle classes. It's supporting some easy way to add particle effects in saving them in .particle files. After loading them into a Particle System, they can be attached to a Scene Node like a mesh. For creating the .particle files I use the Addon Particle Editor.
     17
     18=== Ideas ===
     19 * jet of the ship's engine
     20 * explosion of a destroyed player
     21 * the shooting of the different weapons
     22 * fire or smoke on a damaged player
     23
     24=== Parameter ===
     25If it's possible to implement parameter, what, for example, it could be used for:
     26 * Turn down the engine: a lower output
     27 * Change the frequenz, the color or the range of a weapon
     28
     29