| 1 | |
| 2 | = Nice Graphics Effects = |
| 3 | |
| 4 | == Coulds and Sky == |
| 5 | We now have a very nice cloud rendering engine for the sky-box, that satisfys all our needs. But if we would want to flight over the clouds, this solution wouldn't work anymore. So here are some other papers about this topic: |
| 6 | * http://www.gamedev.net/community/forums/topic.asp?topic_id=413667 - gamdev discussion about crysis clouds. with many references |
| 7 | * http://www.markmark.net/clouds/ - read time cloud rendering |
| 8 | * http://niniane.org/clouds/ - Realistic and Fast Cloud Rendering |
| 9 | * http://www.ati.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf - ati atmpspheric effects from crysis itself |