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Changes between Version 15 and Version 16 of people/boenzlip/modeling


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Timestamp:
Oct 4, 2006, 5:46:16 PM (18 years ago)
Author:
patrick
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  • people/boenzlip/modeling

    v15 v16  
    2424 * [http://www.gametutorials.com/ gametutorials] - a collection of many importer/graphics examples
    2525
     26=== collada ===
     27COLLADA, the digital entertainment industry's first standard interchange format for 3D graphics, defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information - enabling multiple software packages to be combined into extremely powerful tool chains. It was developed in a cooperative effort between the industry's leading developers of applications, games, and platforms to streamline the interchange process. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with a unique insight into the design of COLLADA that will help them to: exchange and fully preserve asset data; package programmable shader effects; control real-time physics engines; and build powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms. COLLADA was designed in collaboration with the digital content creation (DCC) tool vendors and game developers and has been adopted as an official industry standard by the Khronos Group.
     28 * [http://www.khronos.org/collada/ collada] - Open standard for the interactive entertainment industry that defines an XML-based schema for 3D authoring applications to freely exchange digital assets without loss of information
     29 * [http://sourceforge.net/projects/colladamaya colladamaya] - This plug-in allows Maya to exchange 3D assets in the Collada document format.
     30 * [http://sourceforge.net/projects/colladablender colladablender] - This is a COLLADA (1.3.1 / 1.4) Plug-in for Blender which exports and imports: Meshes, Materials, Textures, Lights (Hemi, Lamp, Sun and Spot) and Cameras. Additional features are export of animation, selected objects only and export of baked transforms.
     31 * [https://collada.org/public_forum/ collada source codes] - forum with importer/exporter plugin source code
     32 * [http://www.feelingsoftware.com/index.php?option=com_content&task=view&id=63&Itemid=34&lang=en unreal collada importer] - everyone wants to use collada!
     33 * [http://irrlicht.sourceforge.net/index.html irrlicht] - has also collada importer
     34
    2635=== 3Ds ===
    2736 * [http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=506 garagegames tutorial] - easy to use importer, some limitations
     
    3645 * [http://cal3d.sourceforge.net/ cal3d format] - Cal3d is a skeletal based 3d character animation library written in C++ 
    3746
    38 === collada ===
    39 COLLADA, the digital entertainment industry's first standard interchange format for 3D graphics, defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information - enabling multiple software packages to be combined into extremely powerful tool chains. It was developed in a cooperative effort between the industry's leading developers of applications, games, and platforms to streamline the interchange process. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with a unique insight into the design of COLLADA that will help them to: exchange and fully preserve asset data; package programmable shader effects; control real-time physics engines; and build powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms. COLLADA was designed in collaboration with the digital content creation (DCC) tool vendors and game developers and has been adopted as an official industry standard by the Khronos Group.
    40  * [http://www.khronos.org/collada/ collada] - Open standard for the interactive entertainment industry that defines an XML-based schema for 3D authoring applications to freely exchange digital assets without loss of information
    41  * [http://sourceforge.net/projects/colladamaya colladamaya] - This plug-in allows Maya to exchange 3D assets in the Collada document format.
    42  * [http://sourceforge.net/projects/colladablender colladablender] - This is a COLLADA (1.3.1 / 1.4) Plug-in for Blender which exports and imports: Meshes, Materials, Textures, Lights (Hemi, Lamp, Sun and Spot) and Cameras. Additional features are export of animation, selected objects only and export of baked transforms.
    43  * [https://collada.org/public_forum/ collada source codes] - forum with importer/exporter plugin source code
    44  * [http://www.feelingsoftware.com/index.php?option=com_content&task=view&id=63&Itemid=34&lang=en unreal collada importer] - everyone wants to use collada!
    45  * [http://irrlicht.sourceforge.net/index.html irrlicht] - has also collada importer