= modeling = == blender == * http://www.b5-blender.com/tutorial4.html - babylon modeling tut * http://home.clara.net/barrywright/3ditems.html - boat modeling tut (very simple and not too good) * http://www.blenderwars.com/tut.php?module=texture - texturing with blender == md2 modeling == * http://www.misfitcode.com/misfitmodel3d/olh_quakemd2.html - misfit md2 editor open source * http://www.planetquake.com/polycount/downloads/index.asp?game=1&sort=modelname - md2 model source * http://www.scostarbase.com/TFQ2/downloads.html - transformers md2 models * http://www.quake2evolved.com/news.htm evolved qake2 == examples == http://www.turbosquid.com/FullPreview/Index.cfm/ID/296859 == Model formats == * [http://www.wotsit.org/ wotsit] - a collection of format descriptions * [http://www.gametutorials.com/ gametutorials] - a collection of many importer/graphics examples === 3Ds === * [http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=506 garagegames tutorial] - easy to use importer, some limitations * [http://www.gamedev.net/reference/articles/article1259.asp gamedev code] - some example mesh/material loading code, no animations * [http://sourceforge.net/projects/lib3ds lib3ds] - ib3ds is a free ANSI-C library for working with the popular "3ds" 3D model format. loads and saves Atmosphere settings, Background settings, Shadow map settings, Viewport setting, Materials, Cameras, Lights, Meshes, Hierarchy, Animation keyframes * [http://sourceforge.net/projects/c3ds c3ds] - C3ds is a set of classes written in c++ to read and parse easily .3ds files with an object oriented approach. * [http://sourceforge.net/projects/opencl-clib opencl-clib] - OpenCL is Character library. It is used in OpenGL as its component. The library is built upon ScriptML and is able to support many 3D formats: md2, md3, 3ds, ... The language is C/C++. Many optimizations (VBO, arrays) are controlled through API * [http://sourceforge.net/projects/convex3d convex3d] - A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc). Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc * [http://www.the-labs.com/Blender/3dsspec.html the-labs] - blender 3ds importer, very simple and old === Cal3D === * [http://cal3d.sourceforge.net/ cal3d format] - Cal3d is a skeletal based 3d character animation library written in C++ === collada === * [http://www.khronos.org/collada/ collada] - Open standard for the interactive entertainment industry that defines an XML-based schema for 3D authoring applications to freely exchange digital assets without loss of information * [http://sourceforge.net/projects/colladamaya colladamaya] - This plug-in allows Maya to exchange 3D assets in the Collada document format. * [http://sourceforge.net/projects/colladablender colladablender] - This is a COLLADA (1.3.1 / 1.4) Plug-in for Blender which exports and imports: Meshes, Materials, Textures, Lights (Hemi, Lamp, Sun and Spot) and Cameras. Additional features are export of animation, selected objects only and export of baked transforms. * [https://collada.org/public_forum/ collada source codes] - forum with importer/exporter plugin source code * [http://www.feelingsoftware.com/index.php?option=com_content&task=view&id=63&Itemid=34&lang=en unreal collada importer] - everyone wants to use collada! * [http://irrlicht.sourceforge.net/index.html irrlicht] - has also collada importer