| 1 | = Performance = |
| 2 | |
| 3 | Specific Algorithms |
| 4 | * Use GL_STRIP, GL_FAN => organize the vertices. There is a [http://www.plunk.org/~grantham/public/actc/ lib] that does this automaticaly |
| 5 | * Frustum Culling [http://www.flipcode.com/articles/article_frustumculling.shtml frustum culling] |
| 6 | |
| 7 | |
| 8 | General tips: |
| 9 | * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt] - som general ideas from stanford |
| 10 | |
| 11 | |
| 12 | Performance measuring tools: |
| 13 | * [http://www.gremedy.com/ gDEBugger] - is a tool to measure opengl performance |