Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Version 1 and Version 2 of people/boenzlip/performance


Ignore:
Timestamp:
Dec 17, 2005, 1:03:51 AM (19 years ago)
Author:
patrick
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • people/boenzlip/performance

    v1 v2  
    33Specific Algorithms
    44 * Use GL_STRIP, GL_FAN => organize the vertices. There is a [http://www.plunk.org/~grantham/public/actc/ lib] that does this automaticaly
    5  * Frustum Culling [http://www.flipcode.com/articles/article_frustumculling.shtml frustum culling]
     5 * [http://www.flipcode.com/articles/article_frustumculling.shtml Frustum Culling]
     6 * [http://www.gamasutra.com/features/19990723/opengl_texture_objects_01.htm OpenGL texture objects]
    67
    78
    89General tips:
    9  * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt] - som general ideas from stanford
     10 * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt tips] - som general ideas from stanford
    1011
    1112