Changes between Version 1 and Version 2 of people/boenzlip/performance
- Timestamp:
- Dec 17, 2005, 1:03:51 AM (19 years ago)
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people/boenzlip/performance
v1 v2 3 3 Specific Algorithms 4 4 * Use GL_STRIP, GL_FAN => organize the vertices. There is a [http://www.plunk.org/~grantham/public/actc/ lib] that does this automaticaly 5 * Frustum Culling [http://www.flipcode.com/articles/article_frustumculling.shtml frustum culling] 5 * [http://www.flipcode.com/articles/article_frustumculling.shtml Frustum Culling] 6 * [http://www.gamasutra.com/features/19990723/opengl_texture_objects_01.htm OpenGL texture objects] 6 7 7 8 8 9 General tips: 9 * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt ] - som general ideas from stanford10 * [http://graphics.stanford.edu/courses/cs248-99/OpenGLSession/performance.txt tips] - som general ideas from stanford 10 11 11 12