Version 2 (modified by patrick, 19 years ago) (diff) |
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Performance
Specific Algorithms
- Use GL_STRIP, GL_FAN ⇒ organize the vertices. There is a lib that does this automaticaly
- Frustum Culling
- OpenGL texture objects
General tips:
- tips - som general ideas from stanford
Performance measuring tools:
- gDEBugger - is a tool to measure opengl performance