| 1 | |
| 2 | = Think Tank 3 = |
| 3 | |
| 4 | Please add your discussion topics here. Create a title and a detailed description (this will allow the other to prepare them-selfs for the discussions). At the Think Tank you will be asked to open the discussion for your topic. |
| 5 | |
| 6 | = Proposals = |
| 7 | - Build systems (patrick): So far we used automake to build Orxonox. But as we all know, automake makes our lives harder than it should. Let's change to another system. Suggestions (please add more): |
| 8 | - SCons |
| 9 | - GMake |
| 10 | - Orxonox V2? (patrick): The game idea: If we take a third party game engine we are able to focus more on game-specific topics. Let's define a goal we want to reach over several years but more imporant: let's define a short time goal, that we will reach within the next semester. Let's work in iterations (each cycle creates a running game), let's focus on game development (instead of engine development). |
| 11 | - Orxonox V2? |
| 12 | |
| 13 | |
| 14 | |
| 15 | = Topics from the Forum = |
| 16 | Owners: please add these topics to the 'proposal' section (with a nice description:D ): |
| 17 | - The schedule of the PPS, because this semester will only have 13 weeks (last semester had 14, normal is 15) (x3n) |
| 18 | - The rework of the World Entities (x3n) |
| 19 | - Maybe some changes on the basic math-classes (vector and quaternion), because they are unpractical (I'll explain what I mean when I have time) (x3n) |
| 20 | - More (self) teaching -> more efficiency -> better results -> better PPS -> more popularity? (beni) |
| 21 | - Physics engine and Collision Model (bensch) |