Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Version 1 and Version 2 of people/boenzlip/think_tank3


Ignore:
Timestamp:
Sep 17, 2007, 11:36:26 PM (17 years ago)
Author:
patrick
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • people/boenzlip/think_tank3

    v1 v2  
    55
    66 = Proposals =
    7  - Build systems (patrick): So far we used automake to build Orxonox. But as we all know, automake makes our lives harder than it should. Let's change to another system. Suggestions (please add more):
     7 - '''Build systems''' (patrick): So far we used automake to build Orxonox. But as we all know, automake makes our lives harder than it should. Let's change to another system. Suggestions (please add more):
    88   - SCons
    99   - GMake
    10  - Orxonox V2? (patrick): The game idea: If we take a third party game engine we are able to focus more on game-specific topics. Let's define a goal we want to reach over several years but more imporant: let's define a short time goal, that we will reach within the next semester. Let's work in iterations (each cycle creates a running game), let's focus on game development (instead of engine development).
    11  - Orxonox V2?
     10 - '''Orxonox V2?''' (patrick): '''The game idea''': If we take a third party game engine we are able to focus more on game-specific topics. Let's define a goal we want to reach over several years but more imporant: let's define a short time goal, that we will reach within the next semester. Let's work in iterations (each cycle creates a running game), let's focus on game development (instead of engine development).
     11 - '''Orxonox V2?''' (parick): '''Development Style''': I want to propose a development style that copes with many of our problems we had with the old orxonox. I suggest to create a detailed C++ style guide, to perform code-reviews and some other stuff I will present you at the think tank. Takes about ~20min.
    1212
    1313