Changes between Version 5 and Version 6 of people/boenzlip/think_tank3
- Timestamp:
- Sep 18, 2007, 11:43:46 PM (17 years ago)
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people/boenzlip/think_tank3
v5 v6 13 13 - '''Orxonox V2''' (x3n): '''World Entities''': The World Entities are, at the moment, just a bunch of uncoordinated C++ classes. There is almost no hierarchy and many features are just a hack. We need to do a total rework of most of the WEs with a proper structure, abstract classes to define common functions and some deep thoughts about saving/loading abilities and network replication. 14 14 - '''Orxonox V2''' (x3n): '''Math Classes''': I've worked with the UnrealEngine and I was surprised by the easy handling of rotations. Quaternions are good for intern functions deep in the engine, but for gameplay-related functions they are unpractical. The UnrealEngine has a Rotator class, containing yaw, pitch and roll values. Vector(Rotator) returns a normalized vector pointing in the rotators direction, while Rotator(Vector) does the opposite thing. And we might consider to implement a BSP-Vector, whose Z-axis points to the top. But maybe we don't have to do those changes, because at least Ogre has already some rotating functions implemented. 15 - '''PPS''' (who wants to do that?): '''Semester schedule''': We have only 13 weeks and no christmas vacation between, and the new engine doesn't makes it easier too. And I think Blender-modelers should calculate more time for textures (at least 3 weeks) instead of 2 weeks. 15 - '''PPS''' (beni): '''Semester schedule''': We have only 13 weeks and no christmas vacation between, and the new engine doesn't makes it easier too. And I think Blender-modelers should calculate more time for textures (at least 3 weeks) instead of 2 weeks. 16 - '''PPS''' (beni): '''More (self) teaching -> more efficiency -> better results''': Since we have less time we should concentrate on self teaching. We give the students lots of information (wiki links and stuff) where they can learn by themselves. Like this we can save some time. It will cost us little time to prepare a "home lesson" but may bring us more independent students and therefore better results (students work more efficiently) and the PPS is going to be better. With those better results the convention is even more flashy and the students spread the word that you can actually learn something in the PPS. 16 17 - '''Content Creation''' (x3n): '''Textures''': I'm sorry to say that, but our textures are crap. Look at [http://irrlicht.sourceforge.net/images/projects/galacticdream_2.jpg that] picture, it's from the Irrlich gallery, showing a random picture of a not really up-to-date looking game. But you know what? The textures of that spaceship looks ten times better then ours. I know it's hard to work with Gimp, I can't handle it too, but we definitively need better textures. I thought about "prefabs", small elements done by us (cables, pipes, engines, rust, ...) that can be used by the PPS students to create more details on their textures. If they change size and colour and add own elements it should be possible to create a higher detailcount without loosing individuality. 17 18 … … 19 20 = Topics from the Forum = 20 21 Owners: please add these topics to the 'proposal' section (with a nice description:D ): 21 - More (self) teaching -> more efficiency -> better results -> better PPS -> more popularity? (beni)22 22 - Physics engine and Collision Model (bensch)