Changes between Version 7 and Version 8 of people/boenzlip/think_tank3
- Timestamp:
- Sep 24, 2007, 1:22:39 PM (17 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
people/boenzlip/think_tank3
v7 v8 17 17 - '''PPS''' (beni): '''Semester schedule''': We have only 13 weeks and no christmas vacation between, and the new engine doesn't makes it easier too. And I think Blender-modelers should calculate more time for textures (at least 3 weeks) instead of 2 weeks. 18 18 - '''PPS''' (beni): '''More (self) teaching -> more efficiency -> better results''': Since we have less time we should concentrate on self teaching. We give the students lots of information (wiki links and stuff) where they can learn by themselves. Like this we can save some time. It will cost us little time to prepare a "home lesson" but may bring us more independent students and therefore better results (students work more efficiently) and the PPS is going to be better. With those better results the convention is even more flashy and the students spread the word that you can actually learn something in the PPS. 19 - '''PPS''' (all): '''Fourth PPS Assistant''': Who will be the lucky fourth? 19 20 - '''Content Creation''' (x3n): '''Textures''': I'm sorry to say that, but our textures are crap. Look at [http://irrlicht.sourceforge.net/images/projects/galacticdream_2.jpg that] picture, it's from the Irrlich gallery, showing a random picture of a not really up-to-date looking game. But you know what? The textures of that spaceship looks ten times better then ours. I know it's hard to work with Gimp, I can't handle it too, but we definitively need better textures. I thought about "prefabs", small elements done by us (cables, pipes, engines, rust, ...) that can be used by the PPS students to create more details on their textures. If they change size and colour and add own elements it should be possible to create a higher detailcount without loosing individuality. 20 21