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Changes between Version 2 and Version 3 of people/boenzlip/work_stack


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Timestamp:
Oct 31, 2006, 11:48:26 AM (18 years ago)
Author:
patrick
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  • people/boenzlip/work_stack

    v2 v3  
    99
    1010
    11 = Intro =
    12 In the game the player will be able to buy weapons, generators and shields in shops, found on space stations at the end of each level. The player needs a simple GUI that leads him/her through the process of buying and upgrading systems on the ship.
    13 
    14 = Goals =
    15 
    16 
    17 = Information Gathering =
    18  * check out the orxonox gui interface [https://dev.orxonox.net/browser/trunk/src/lib/gui/gl gl-gui]
    19  * check out some examples of how such guis are built (look at the main gui)
    20  * look for other guis in other games
    21 
    22 = Implementation =
    23  1. find out which buttons and other funcional elements are used to buy a ship (eg: picture of the weapon, the amount of money of the player, etc.)
    24  1. what functionality of the gui framework do you expect to implement this (buttons, text panels, image panels, ...)
    25  1. draw some shops: look how they should look like and where you would place the elements defined previously
    26  1. do some test with the gui framework: create some buttons, some image panes etc.
    27  1. create a prototype of the shop with the gui (all functionality with a minimum of graphics)
    28  1. test the prototype
    29  1. now concentrate on style: fill your prototype with nice looking graphics