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Changes between Version 3 and Version 4 of pps/Topics2006


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Timestamp:
Apr 12, 2006, 12:29:46 PM (19 years ago)
Author:
patrick
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  • pps/Topics2006

    v3 v4  
    2727== Topics ==
    2828
     29===Framework===
     30|| Network                    || #xx  || 
     31|| BSP World Model            || #133 || 
     32|| Artificial Intelligence    || #134 ||
     33|| Scripting Engine           || #115 ||
     34|| Mission Manager            || #91  ||
    2935
    30 || Topic                      || Link || Complexity   || Severity || Short Description ||
    31 || Spaceship Control          || #60, #61  || (=)          || (=) || Control that will enable someone to flight freely in through the world ||
    32 || Network                    || #xx  || (++)         || (++)     || Implement the most important functionality to make orxonox a multi-player game ||
     36=== Graphics ===
     37|| Weather Effects Manager    || #135 ||
     38|| Alternative Model Format   || #136 ||
     39|| Ingame GUI                 || #104 ||
     40
     41
     42=== Content Creation ===
     43|| Creating Models, Textures and Artwork || ||
     44|| Creating Concept Paper for Orx        ||#129 ||
     45
     46
    3347|| Power-UPs                  || #112 || (-)          || (-)      || A way to let the player pick up some power-ups ||
    34 || Mission Manager            || #91  || (++)         || (++)     || A manager that checks if the game goals have been reached ||
     48 (++)         || (++)     || A manager that checks if the game goals have been reached ||
    3549|| GUNS                       || #92  || (=)          || (=)      || Add some wicked guns to the game ||
    3650|| Scriptng Engine            || #xx, #105 || (+++)   || (++)     || An engine that enables the game developer to designe interactive scenes ||