Changes between Version 3 and Version 4 of pps/Topics2006
- Timestamp:
- Apr 12, 2006, 12:29:46 PM (19 years ago)
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pps/Topics2006
v3 v4 27 27 == Topics == 28 28 29 ===Framework=== 30 || Network || #xx || 31 || BSP World Model || #133 || 32 || Artificial Intelligence || #134 || 33 || Scripting Engine || #115 || 34 || Mission Manager || #91 || 29 35 30 || Topic || Link || Complexity || Severity || Short Description || 31 || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world || 32 || Network || #xx || (++) || (++) || Implement the most important functionality to make orxonox a multi-player game || 36 === Graphics === 37 || Weather Effects Manager || #135 || 38 || Alternative Model Format || #136 || 39 || Ingame GUI || #104 || 40 41 42 === Content Creation === 43 || Creating Models, Textures and Artwork || || 44 || Creating Concept Paper for Orx ||#129 || 45 46 33 47 || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || 34 || Mission Manager || #91 ||(++) || (++) || A manager that checks if the game goals have been reached ||48 (++) || (++) || A manager that checks if the game goals have been reached || 35 49 || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || 36 50 || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes ||