| 27 | || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world || |
| 28 | || Network || #xx || (++) || (++) || Implement the most important functionality to make orxonox a multi-player game || |
| 29 | || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || |
| 30 | || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || |
| 31 | || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || |
| 32 | || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || |
| 33 | || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || |
28 | | || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world|| |
29 | | || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || |
| 35 | || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || |
| 36 | || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || |
| 37 | || Art Concept Paper and Modeling || || (+) || (-) || Define the Orxonox Art standards and make some example artwork || |
| 38 | || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || |
| 39 | || Orxonox homepage reimplementation || || (+) || (=) || Redesign the Orxonox webpage and make it more modular || |
32 | | || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || |
33 | | || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || |
34 | | || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || |
35 | | || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || |
36 | | || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || |
37 | | || GUI/HUD (Heads Up Display) || #22, #104 || (-/++) || (=) || Heads up Display for the fighter || |
38 | | || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || |
39 | | || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || |