= Project Work = [[TracNav(TracNav/TOC_PPS)]] == Abstract == The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work. == Team == There are some team functions to be maped to persons: * Group Leader: You will serve as an interface to the development team. You will make some weekly reports about the development progress and how the progress matches the the development plans. The leader has administrative tasks there is no implicit hirarchy created with this function. * Analyst: You will create logical modules out of the task description and write them out in an Class-UML diagram. * Architect: You will have the task to seek all necessary informations about the software interfaces to Orxonox. If your project needs external libraries you will have to check them out and test if they realy serve the purpose. == Milestones == * 30.11.05: Start of the project design (0% of available time) 1. UML-diagram of you modules. 1. Timetable 1. Organize your group, and decide who is responsible for what. * 06.11.05: Start of implementation (10% of available time) 1. Write header files. (empty functions) 1. Implement the sources * 21.12.05: Mini presentation of the state of the project (40% of available time) 1. Show what you did, and how it will go on. * 11.01.06: Project freeze: debug and documentation session (70% of available time) 1. Use GDB 1. Use Valgrind 1. Document with doxygen 1. Write a Module description on the wiki * 25.01.06: Big project presentation (100% of available time) 1. enjoy and lean back (drink tee) == Topics == || Topic || Link || Complexity || Severity || Short Description || || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world || || Network || #xx || (++) || (++) || Implement the most important functionality to make orxonox a multi-player game || || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || || Phyics Engine || #82 || (- ++) || (+) || An engine that simulates physical reactions || || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || || Art Concept Paper and Modeling || || (+) || (-) || Define the Orxonox Art standards and make some example artwork || || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || || Orxonox homepage reimplementation || || (+) || (=) || Redesign the Orxonox webpage and make it more modular || || MD3 Model Loading || #62 || (++) || (=) || Load models saved in the Quake3 model format || || 3ds Model Loader || #36 || (+) || (-) || Load models saved in the famous 3DMax format || || Shaders || || (=) || (=) || Make some vertex/pixel shaders || || More Tickets || {1} || () || () || Choose from many other tickets || || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||